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Viewpoints: Gaming’s Impact

Alex Boerstler

Alex Boerstler
Creative director, Joust
“Whether you’re leading people to create a new [user interface] or leading people to fight a big troll, it’s fairly similar principles.”

 

Dave Bisceglia

Dave Bisceglia
Co-founder and CEO, The Tap Lab
“A lot of folks say, ‘Oh, you know, games, it’s just a kid in the basement in the dark playing.’ But I think it does extend into their outside play, and can make them a bit more adventurous and a bit more creative.”

 

Spencer Cook

Spencer Cook
Copywriter, Allen & Gerritsen
“Sometimes I don’t want to just sit down and watch a movie because it’s too passive. So gaming is a way for me to do something not physically strenuous but mentally challenging.”

 

Glen Daniels

Glen Daniels
Founder and chief hitcher, Hitchery
“It used to be that there with this pretty divisive chasm between the geeks and the jocks. … These things that used to be kind of geeky are now in everybody’s lives, deeply integrated into everybody’s lives.”

 

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    I’m glad to see a range of ages represented, here, though I should add that there are definitely plenty of female, non-white gamers, too!

    Gen-X’ers like me grew up with computers and computer games, and for many of us they have remained a source of entertainment and even inspiration. A game like Skyrim can provide literally hundreds of hours of entertainment; not a bad return on the money spent. The narrative component of modern RPG’s, so different from the simple, repetitive reflex-based games of my childhood, is what has kept me interested as an adult. Skyrim isn’t Shakespeare, but then neither is Tolkein.

    And then there are the modding possibilities, which are sometimes even more rewarding than the game, itself. It’s part of what inspired me to learn Python (a computer scripting language).

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