Skip to main content

Advertisement

'Farmville' Makers Putting Stock In Virtual Goods

04:46
A screenshot of Piskorskiville. Five percent of Zynga's 200 million monthly users buy "virtual goods" to get ahead in the game or beautify their city. (Courtesy of Misiek Piskorski)
A screenshot of Piskorskiville. Five percent of Zynga's 200 million monthly users buy "virtual goods" to get ahead in the game or beautify their city. (Courtesy of Misiek Piskorski)

Advertisement

Advertisement

Listen Live